A marine ecosystem is set up in front of the player. The system includes an octopus, a shark, 3 lobsters, 2 crabs, a school of fish, a group of small dots that are to be plankton, and algae on the ocean floor. The user is than introduced to the scene with a small text box that is on the left side of the ocean scene. This box will explain briefly what the ecosystem is and gives them the idea to move the different creatures out of the box and onto the black hit areas outside the ocean scene. When a creature is removed the text box to the right will change to explain what is happening in the scene as it happens.
When the shark is removed, 1 new octopus will appear and 2 new seal to show the population skyrocketing to the lack of predators. The octopus does not raise quite as much because the seal is still one of its predators. With the increase of these extra predator, their prey the crab and the lobster population will decrease causing the increase in small fishes. The increase in small fish cause the algae to decrease and the plankton as well.
Once the movie clip is done playing the shark will jump back to the ocean scene will move back to the original scene.
The process also works backwards if the small fish are removed than the lobster and crab populations plummet. This causes the octopus and seal ration to decrease and ultimate the sharks will leave to find better food sources. Eventually the ocean scene will only contain an overpopulation in algae and plankton.
The overall concept would be to communicate damages to an ecosystem when one piece is removed and the rest of the environment turns to chaos and slowly fails. It shows that a series of checks and balances must be made by the predators, consumers, omnivores and herbivores.
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